worthallthis (
worthallthis) wrote in
pennysheets2022-10-28 11:33 pm
Entry tags:
Rangers - For Seven of Nine
The Fenris Rangers don't really have a headquarters, per se. They do have a city on a planet where they'll check in with each other if they're in the same area at the same time, just to get news and make sure everyone's still alive, usually at a particular bar. Often in a particular booth at that bar.
When Seven returns to that bar, she'll find someone unfamiliar in that booth, a human man with an entire left arm made up of metal. Not the dark metal of the Borg or the shiny chrome of the Federation, but segmented plates of something unfamiliar that, with a cursory scan, seems to wire right into the spine and anchor potentially painfully on the skeleton. Anything more than a cursory scan is jammed.
The barkeep will nod in that direction when Seven looks askance. That's a ranger, waiting to meet up. Just not one she knows.
Soldat has been in this universe for six years now. Rosinante and Weaver tried to give them a couple years of lead time, given the complex political structures in this universe and the amount of infiltrating they'd have to do in order to gain enough goodwill to be believed, but the calculations hadn't been quite right and the portal dropped them here far too early. There's eight more years to go before the people Soldat needs to speak to are even in power, and fifteen before the World Eaters make it to this patch of space. Sure is a good thing they don't really age, given the whole "technically dead and made of cloned spirit material" thing.
So, without any actual means of contacting Beacon in its own universe to pick them up and try again, they've been killing time. Mostly drifting, learning about this universe, hitching rides here and there, trying to build up enough knowledge and allies to draw on to convince people to listen when the time comes. Right now? They've gotten into a little group of vigilante peacekeepers, and it suits them fine. Their last contact dropped them here with the instruction to talk to Seven. They're waiting, fingers tapping idly on the case that currently houses their lantern, and listening to the ambient conversations with mild interest.
When Seven returns to that bar, she'll find someone unfamiliar in that booth, a human man with an entire left arm made up of metal. Not the dark metal of the Borg or the shiny chrome of the Federation, but segmented plates of something unfamiliar that, with a cursory scan, seems to wire right into the spine and anchor potentially painfully on the skeleton. Anything more than a cursory scan is jammed.
The barkeep will nod in that direction when Seven looks askance. That's a ranger, waiting to meet up. Just not one she knows.
Soldat has been in this universe for six years now. Rosinante and Weaver tried to give them a couple years of lead time, given the complex political structures in this universe and the amount of infiltrating they'd have to do in order to gain enough goodwill to be believed, but the calculations hadn't been quite right and the portal dropped them here far too early. There's eight more years to go before the people Soldat needs to speak to are even in power, and fifteen before the World Eaters make it to this patch of space. Sure is a good thing they don't really age, given the whole "technically dead and made of cloned spirit material" thing.
So, without any actual means of contacting Beacon in its own universe to pick them up and try again, they've been killing time. Mostly drifting, learning about this universe, hitching rides here and there, trying to build up enough knowledge and allies to draw on to convince people to listen when the time comes. Right now? They've gotten into a little group of vigilante peacekeepers, and it suits them fine. Their last contact dropped them here with the instruction to talk to Seven. They're waiting, fingers tapping idly on the case that currently houses their lantern, and listening to the ambient conversations with mild interest.

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A ranger she hasn't met who's equipped with strange tech, though - that's interesting. Primitive tech is her first thought when she scans them - there's no attempt to reinforce the anchor points, to ensure stress on the prosthetic won't do unnecessary damage to the surrounding bone and tissue.
But primitive tech wouldn't block a deeper scan.
Intriguing.
She waits until she has a drink before striding over. There's nothing hostile about her body language, but even here, at the heart of the territory served by the rangers, where they have the most good will, there's a ripple around her, people edging away or watching her warily.
She drops into the booth across from Soldat, eyebrows lifting slightly. "Are you Rhan's latest?" she asks. The Bajoran is one of their more prolific recruiters. It's a reasonable guess.
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They consider, then offer her their hand, the right one, fully flesh and blood, like a human would. "I'm James." The old Russian word that is actually their name, they've found, comes through on everyone's universal translator as Soldier, and none of them like that. Not even the Asset. None of their other names translate well, either. So James it is.
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She reaches over to shake the man's hand, her grip comfortably firm, and notes that they match, right side apparently all flesh and bone, the left less so.
"She knows I don't usually take on crew. What are you looking for, James?"
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"I won't take up much room in the meantime," they promise. Which sounds ridiculous, since they're kind of on the big side, but still true. Soldat's learned how to make themselves small.
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"That isn't quite what I meant. What are you looking for from the Fenris Rangers?"
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Then again, she'd never ready any of those cues from Bjayzl, either. Not until it was far too late.
"No credentials, unfamiliar tech, constant scanner block... I can see why you caught Rhan's interest." And why the other Ranger had decided to send them to her. One anomaly should be sympathetic to another.
And if this anomaly proves to have been sent to cripple the Rangers, she's more equipped than most to handle the fallout.
There's a part of her that's tempted to spin this out, see what this stranger might say if forced to make an argument for why she should bring them aboard. But her answer was a foregone conclusion the moment Rhan pointed them her way.
"Do you have your own equipment, or did that go down with your ship?"
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"My ship crashed rather than blew up," they explain, "so I had a little time to scavenge before the core melted down completely. It's not much, but it's better than nothing."
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Whether 'it' means the ship, the case, or her decision to extend some trust is open to interpretation.
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It's a lantern, nestled in a form-fitting interior. It's old and battered, the glass protected by inexpertly welded metal shutters. There are hints of a warm gold flame burning inside it behind the shutters, despite the probable lack of air that had been inside the case. There are some beaded charms handing from the round handle, somewhat worse for wear.
"It's from home. The only thing I really have left," Soldat explains. "And it's very old." Their affect is blandly pleasant, but she might get the sense that this is a lie, or the strong protections for such a mundane object might raise suspicions in and of itself. Either way, though, there's not much about an old Earth lantern that might be a danger, is there? Soldat looks at it with fondness rather than respect, so it's unlikely it's a secret weapon of some sort.
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She considers both man and lantern for a long moment, then shakes her head. "I'll bring you on on a provisional basis. How do you feel about artificial intelligences?"
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"About the same as I feel about any biological intelligences," they shrug to her question. "I'm sure some are very nice and some tend more rude. I've met a handful in the past."
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The statement isn't without a touch of fondness. She hadn't captured her ship, or bought it from a salvager, and is still on good terms with the previous owner.
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She meets his gaze steadily, then asks, not without a hint of sympathy, "Is that going to be a problem?"
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She's silent for a moment, taking a sip of the drink she'd brought with her from the bar. Her expression hardens slightly, though there's a slightly distant quality to it - the anger there isn't directed at him. "Is there someone on your trail?"
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Not that most people would scan them as a matter of course. It's a bad habit, a cautionary measure turned almost instinctive, and possible in large part due to her own augmentations. Easier by far to be nosy when you don't need a tricorder or a security console.
"Collect the rest of your things. I'll meet you at docking slip C347 in ninety minutes."
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(In fifteen years or so. Jesus. There you are. I was wondering if you'd say anything. You were doing fine on your own. HATE THAT YOU HAVE TO USE MY NAME. You can always come up and handle it, if you want. NO THAT'S FINE.)
They pick themselves up, focusing up on Seven's face. "Thank you for taking me on. I promise I'll be useful."
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She watches them rise, charting their movements with a clearly habitual sort of attention, ingrained fighter's analysis. Her smile is slight, and a little thoughtful. "And I'll hold you to that."
She won't. Even if they're the biggest load of dead weight she's ever hauled, she'll look out for them until they're back on their feet, because sympathy for augmented people, understanding of just what risks they might face, is one of her more predictable weaknesses.
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It isn't long before Seven joins him, her appearance heralded by a soft hydraulic hiss and the lowering of the gangplank.
"You're early," she says as she draws up alongside him, a heavy bag of some slick black material that definitely isn't canvas, but seems to have the same function, slung over her shoulder. "Come on. I'll introduce you to La Sirena."
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They follow readily up the gangplank. "It's a nice ship. Bigger than I thought it'd be." There's room on this bird for a whole crew, really.
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"Let's see what else you're bringing on board. Then I'll give you the grand tour."
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And the lantern in its protective casing, of course.
They allow her to inspect all of it without protest.
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The books, though - she's seen paper books before, in the hands of collectors, or of people like Rios who romanticize pieces of the past. These look well-used for something that's such a luxury item.
She shoots him a curious look. "What did you say you were doing before you crashed?"
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Then, because they know she was curious, they add, "The lantern is part of that. It's complicated."
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The lantern and how it might play in more than piques her interest, but the more pressing question in her estimation is: "Is that organization still operational?"
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They glance sidelong at her. "Except you, now. And Rhan. But Rhan seemed pretty sympathetic about not wanting what I am spread around."
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"I'm not going to share your secret," she says. "And I already promised I'd scrub your records once you're off my ship. If you want to be a ghost, you've come to the right place."
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And for now, their shoulders come down a little in clear relief. "Thank you. The fight over supersoldiers. Did not go well, where I come from. I will be useful for your rangers, though." The last sounds hopeful. They really do want to be of use while they wait for the apocalypse.
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She straightens, turning away from the relief in his posture and the hope in his voice, and how much it reminds her of some of the people she's left behind her, not always of her own volition.
"I owe you a tour. This is the cargo bay. We don't have a shuttle, La Sirena is small enough that she can dock planetside. If we have a large evacuation, we can use the space as temporary quarters - there's bedding and some emergency supplies behind the panels in the port wall."
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That was another thing they might have to tell Seven about. The others don't come out all that often, but it's probably best if Seven isn't surprised if they happen to do so. Maybe once they're settled...
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Now that she has the option - La Sirena is larger than her previous ship by a good margin.
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She heads forward, deeper into the ship, trusting him to follow. "The mess hall's up here. There are replicators in the crew quarters, but in case you feel like being social, the option's open."
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True to her word, while not cramped - not, at least, for two people - the mess hall isn't exactly spacious. There isn't much storage space for fresh ingredients, though should they come back later to do a thorough inspection, Soldat will find some shelf-stable staples, enough for a full crew to limp into safe harbour should something take the replicators offline.
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"And as long as you're not secretly fond of Talaxian food, I have no objections to anything you might be inclined to make."
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She leads them back out of the mess and up, pointing out the transporter pad and engine room as she goes. Finally, she stops before a set of doors that whispers open at a touch. The room beyond isn't large, but neither is it quite a hole in the wall - there's a bed, and storage, a small desk that can double as a table if they choose to eat alone, with a replicator recessed into the wall. There's also some room to move - it isn't impossible that someone could become claustrophobic in the space, but neither is it inevitable.
"You can bunk here. The computer will key the door to you. I can override it in case of an emergency, but otherwise, you'll have your privacy when you want it. There's a holographic terminal built into the desk, if you prefer a haptic interface to voice."
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They turn back to Seven, watching her consideringly for a moment. "There's one more thing I should tell you," they say, figuring they'd better get it over with now before it's too late for her to turn them out. "I might not always be me. I won't be dangerous to you, but I might talk differently. Or act differently."